Dun dun dunnnnnn! |
You can get all the official rules and everything you need to know in order to play entirely for free on the interwebs. And by that I'm not referring to some pirated PDF-scans of official rulebooks, but the actual, real game and everything there is to know about it, perfectly legal and for everyone to use. We've bought the starter-set, because it contains those fun little cardboard-cutouts to help with the battles and it's all incredibly high-quality and full of amazing artwork for a reasonable price of 20something Quid.
Pathfinder uses a slightly modified D&D 3.5 ruleset and contains most of the same races, classes, items and gameplay mechanics you may be used to from the Forgotten Realms. It allows for some fun, interesting twists like Gestalt-Multiclassing, steampunky Gunslingers, interesting prestige classes such as the Eldritch Knight and some unusual, exotic races like raven-like Tengu or the Kitsune. You even get a few daily bonuses and abilities depending on what deity your character worships. And if that's not enough for you to create that one character you've always wanted, there's also a pretty detailed and helpful ruleset on how to create playable monster races. I think I might go for an evil, dual-wielding gnoll or something. Maybe something a little more badass than the Hogger some of you must be picturing. :P
lolhogger |
And since I said I wanted him to dual-wield I can go check the requirements for the Two-Weapon-Fighting feat right there in the program, make sure I spend enough points on raising my character's dexterity and maybe teach him to use exotic weapons, because dual bastard swords are cool and hit so much harder - if you can hit at all. Hero Lab automatically calculates the attack and damage bonuses for the main hand and offhand weapon and considers all current feats, ability-bonuses and whether or not you're using a small weapon in your offhand. Are you using a weapon you're not proficient with? Did you pick a fighting style, which simply isn't going to work with your character? Hero Lab will make sure to tell you.
It also checks the weight of all your possessions and tells you whether you're over-encumbered, calculates arcane spellcasting failure due to armor and does all that annoying crap, which is oh-so easy to forget when you fill in those character sheets, especially when you're a bit rusty with the rules.
Look. I know I sound like I'm trying to sell this thing to you or like they're paying me anything if you get it (which, sadly, they're not), but I simply cannot stress this enough - it's simply an incredible tool, which removes 90% of the hassle and lets you focus on the actual game. And it creates pretty decent-looking character sheets if you want to print them:
You just don't want to do that with with a pencil. Or MS Excel. |
Speaking of computer games, of course I'm still playing Everquest 2, as well. My character has been stuck on level 83-84 for a while, because frankly, I've been stalling. First of all, you just stop getting new gear at level 79. You can buy instant level 85 characters in the cash shop (wtf? WHY?), whose equipment is more than twice as powerful than all the level 70ish crap I had on my berserker. So I was fully expecting to get my ass handed the moment I went to explore the 85+ zones. Which, fortunately, didn't happen, because the quest line there provides characters with free gear even more powerful than the stuff in the item shop. Good! Money should never buy power in an MMO.
The other reason I didn't level up much was the whole flying mount thing. You can have a burning pegasus. With leathery bat-wings or clad in fiery plate armor. Or one of those cheesy ones with feathery wings, if that's your thing. Or grab any variety of drake, wyvern or dragon, phoenix, giant bird or giant insect you can think of. I couldn't make up my fucking mind! In the end I went with something completely different:
Red Bull will do that. |
The goofy pants might be a bit much, though.
-Cat
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