Spoiler warning: They're quoting me up there. I like it. |
So, Tuvok is getting the band back together and most of the old crew is back, with some exceptions such as Captain Janeway, who is now in prison. Well, more or less, since she's part of Orange is the new Black. She's mentioned once as "Admiral Janeway", so I guess that whole thing about her becoming the new borg queen and/or dying (in the novels) is no longer part of the canon. Because everything happening on Star Trek Online is considered soft canon, meaning it's "official" and part of the Trek story, but they may undo and change details in possible future tv shows and movies.
Nobody had the guts to make Jeri Ryan look older. |
For those familiar with the show, the expansion also arranges a few surprise meetings with side characters you might remember from Voyager or shows like TNG.
I see what Hugh did there. |
It's so fucking lame, dull, boring and predictable. Klingons are always angry and they're crazy about honour. They're basically space orcs. Dwarves are always bearded and they like gold, booze and fighting. All vulcans are dicks. And the delta quadrant is exactly like that. The kazon are lame-ass klingon ripoffs, who are chaotic and angry and pissed off, because reasons. The malon dump their toxic garbage wherever the fuck they want and this is the one and only trait, which defines them as a species. The Hierarchy are a bunch of potato-headed space accountants.
But human characters can be anything. Heroes, villains, anything in between, they experience character growth, they have demons and inner conflicts, they're unpredictable. 99 percent of the kazon are evil, you'll never meet a member of the hierarchy with no financial interest, who wants to be a rockstar or a badass warrior and there are no gay, pacifist, vegetarian dwarves with an allergy to beer.
And then there's this race of sentient fish people, who are delicious with chips. |
You know, they show up, they do something bad, their motivation is to be evil, then you show up and kick ass. And that's okay for an action game, it works for Star Wars, but not in a Trek game. There's no sense of morale, no negative consequences for your actions, no tough decisions. You go in and save the day. People die, but they're just nameless redshirts or random klingons, they all look the same, anyway. Fuck it, it's all XP.
Sorry, Harry. You're worth 25 XP and I just can't let you live. |
On the one side of the expansion's major conflict you have the kobali, a species, which is technically a bunch of zombies. They don't reproduce by shagging each other. Instead, they use the corpses of various deceased humanoid species and bring them back to life as a kobali. This only works once, so they can't just resurrect each other over and over again. And then they lucked out when they tripped upon a cryo-chamber full of vaadwaur, whose corpses make awesome new Kobali.
Naturally, the vaadwaur aren't too keen on having their dearly departed brought back to life as freaky aliens without their consent. There is no black or white here, no clearly good or evil party. The kobali don't want to go extinct and they consider the resurrection of dead guys into fresh kobali the highest honour. On the other hand, would you like it if somebody started digging up all your dead friends and relatives to bring them back to life without asking you? Mind you, they turn into something completely different and remember nothing about who or what they used to be.
Since STO is an MMO, there's no branching storyline with multiple endings where you decide to help one or the other side. They tried things like that in Elder Scrolls Online and people hated it, because the game and each quest had been instanced to bits. So, you won't get the same possiblilities and levels of choice you may get in a singleplayer RPG, but the story draws you in, it's exciting, there is no obvious good vs evil here. I like it!
Some talaxians die, but fuck those guys. |
This is pretty dark for Star Trek, but it makes things more believable. You're no longer the superhero, who rushes in, guns blazing, saving everyone's day. You can only do so much. You can't prevent bad things from happening just by showing up and being awesome. It's good storytelling.
Delta Rising can be very dark and creepy at times. |
Most importantly, they're not just mindless drones, who only speak to you when they want you to know you're awesome and all your decisions are fantastic and you're the coolest kid around. They'll let you know exactly how they feel about the conflict and about your decisions. And there's one instance in particular, in the final mission, where poor choices can make winning a lot more difficult.
Voyager's bridge is absolutely spot-on. |
Because that's the one weakness in the new expansion's plot. You're gathering allies against one overwhelmingly powerful enemy (coughcoughMassEffectcoughcough) and while you have to face some initial difficulty, it all gets wrapped up way too quickly and easily in the end. I would have liked to dive into some of these alien cultures some more, get to know them, win them over. Again, like in fucking Mass Effect. If that's where you're getting your inspiration from, at least go all the way and don't cut the story short after an admittedly amazing build up.
Pictured: Most things I hate about Voyager. |
There are new traits, specializations and upgrades for competitive players to get even better performance out of their ships than ever before. New ship types and bridge officer abilities allow for more play styles than before and most of the new T6 ships are surprisingly fun to use. Of course, if you're into hardcore pvp or you're absolutely desperate to win at every last bit of competitive content, then you can also sink an infinite amount of money into upgrade tech and power-ups. None of this is required to see every last bit of the new story, of course. But I'll admit it's pretty fun to utterly destroy the competition in a beefed-up vessel.
You will never kick as much ass on STO as I do.
- Cat
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