In my boredom I clicked my way through Steam's suggestions for "party based RPGs". It recommended a bunch of crap made in RPG Maker, Final Fantasy IX (seriously?) and Avernum, which entertains a small but faithful cult of followers, despite being utter shite since their beginning as the Exile series in 1995. It also recommended classics such as Wizardry 6, which is technically correct, but...
yeah... |
It's bleak, depressing and not that fun to look at. Like England. |
You may also roll up to four additional party members, though there are tons of mercenaries and NPCs, who are willing to join you if you can't be bothered to create any more toons. NPC followers have their own personality and banter, but they may choose to leave your group for various reasons. Maybe they're afraid to head in a certain direction or their contract with you simply ends. You can then choose to soulbind these characters, robbing them of their free will and forcing them to stay with you. They'll hate you for it, what with you making them your slaves and all, but heyho. I opted for a custom party, tailored down to my personal preferences and play style. No banter here, but at least they're loyal.
Yep, zoomed-out looks even worse. |
I actually felt pretty smug at the time, because lots of user reviews and forum threads complained about how this game is oh-so hard and people couldn't even kill the stupid foxes. Meanwhile, I pan-slapped them around like a boss and murdered entire legions of chicken-riding goblins. Yes, that's a thing. Combat happens in realtime and can be paused with the space bar.
Dozens of dead noob-level enemies later, my little troupe of adventurers ran into their first bandit. He had a crossbow, a shield and a real sword. He was basically a god. Frying pans could not penetrate his armor. Meanwhile, his crossbow bolts penetrated the everloving shit out of my guys, so I had to reload over and over again. Dead party members cannot be revived, a dead main character means game over. Serpent also features GTA-level load times, so I had a great many opportunities to think about my life choices.
Level-Ups are painfully slow and do very little. |
The first few hours were brutally unfair. My group has two tanks, but there don't seem to be any taunts or provoking abilities. Meanwhile, my main character is a squishy caster. The AI is keen on destroying him, running past the tanks, ignoring the hail of bolts from my rangers and going straight for the squishy one. Ultimately, I had to turn my rangers into nurses, constantly focusing their healing magic on my main character, who runs all over the place like a moron, kiting enemies whilst my tanks try and keep up. It's all a bit messy.
Enough adventuring, let's bone! |
For an indie game, the amount of skills, spells, weapons and viable play styles is remarkable. My main character can now polymorph into a wolf, tearing enemies to shreds, whilst one of my tanks swings a magic chain whip, which can disarm enemies. My other tank summons chicken-goblins and buffs the entire group with battlecries, while ranger/nurse #1 litters the place with traps and ranger/nurse #2 melts enemy weapons, causing the bad guys to screw up their attacks and take damage simply from holding their swords.
Abilities and spells can also be helpful outside of battle. My ranger can talk to animals and gathers vital information from rats in exchange for bits of salted meat. My main character can shapeshift into a cat and reach spots, which are too tight for humanoid characters to access. One of my characters can control thieving imps and force them to grant gifts and favours.
You can reach hidden areas by turning into a cat. |
The most polarising aspect about this game, apart from the ridiculous difficulty, is the story. The world is indifferent to you. You aren't the shining hero or the stereotypical chosen one, the universe doesn't revolve around you and plenty of NPCs simply don't care about you at all. You're a god in a mortal body, pretending to be a spicer, whilst trying to figure out what exactly has happened to you. There are no quest pointers, there isn't even a questlog and the only thing you can do with the game's "journal" is type notes by hand, if you so desire.
It's a big world and I have no idea where to go. |
There's zero handholding here. Whether that's a good or a bad thing depends entirely on you. You might enjoy exploring a big, open world, where you can go just about anywhere, anytime you want. You may uninstall the game in frustration after hours of trying to figure out where to go, only to get destroyed by monsters, which are way above your party's level.
Serpent in the Staglands is 60% off on Steam while I'm writing this. There's also a GoG version if that's how you roll.
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