The one thing I knew about the game, other than it being a very half-assed console port, is that it's one of the most difficult, punishing games in existence, aside maybe from crazy Indie stuff like Super Meatboy or I Wanna Be The Guy. And one thing I know about myself is that I have zero patience and a very low frustration threshold.
The game looked awesome. Videos on youtube, screenshots, it just looked incredible. The atmosphere, the item design, everything about it appealed to me. Expect, of course, how every review, every video, everyone who talked about the game kept stressing the fact that you will die. A lot. And not just that: You die and all monsters respawn. You die and you lose all the experience points ('souls') you had collected right before your untimely demise and the only way to get it all back is by fighting your way back to where you died. Without dying again.
And if you're the kind of guy who will repeatedly slam his fist into a once expensive, fully functional G15 Reloaded when a game pisses you off, then spending 40something Quid on the most difficult game of the decade is probably not a wise thing to do. And so I passed.
Until last night. Game's 11 Quid now, I had a bit of money on the side, I was bored, I went and got Dark Souls. Holy fuck.
Before I get into the actual game, let me say a little something about 'Games for Windows', which is required in order to play Dark Souls: If I had to choose between testicular cancer and having to use 'Games for Windows', I would probably need a few moments to make a decision. It took me several hours to get the fucking thing up and running, thanks to super awesome and helpful error messages such as this one:
"Oh hey, something went wrong. This is me giving a fuck! Hahaha! *shrugs*" |
After an incredibly cool, visually stunning intro, which made absolutely no fucking sense, I was greeted by this blurry, pixellated mess:
If you play PSP game on a PC monitor, the result will look more or less the same |
Strangely enough, the only way to get proper uncapped FPS at full 1080p is through user-generated mods. You'd think that a game, which had been out on PCs for nearly a year, had been patched in that regard, but the only way to fix this whole mess is a trip the the Dark Souls Nexus and a bit of .ini tweaking.
It was well worth the effort, though, as suddenly my game looked like this:
The game starts off with you waking up in some prison cell, surrounded by mindless, shambling zombies. You're a little less mindless than the rest of them, but just as undead and unpleasant to look at. Some mysterious stranger throws you a key, you fight your way through the prison and as the game progresses, you realise that you're doomed to rise from your grave, again and again, whenever you die. And dying is the one thing you do more in Dark Souls than anything else. The game didn't do much to tell me why any of this is happening. There's no hand-holding, no obvious pointers or quest markers. Just some guy telling me there are two bells hidden on opposite ends of the game world and I need to ring them both to end my curse. Or something to that extent.
You walk into other undead guys in varying stages of despair and insanity. You're not some unique, legendary hero, but one of many, trying to get out, trying to figure out what the fuck is going on. In fact, the game is played online and every so often you will see other players appearing like phantoms around you. You get a glimpse at them, at what they're doing, see them like they're part of some parallel universe, only to watch them fade again.
That doesn't mean there is never any interaction with other players. You can leave notes in the game world for other players to read. You can warn them of traps, tell them about hidden treasure, make the journey a bit easier for those, who follow in your footsteps. You will see lots of notes from other players, some of them more helpful than others.
Sometimes you'll come across bloodstains. Inspect them and you'll see how another player died in the exact spot where you are now, helping you avoid repeating their mistakes. You may also temporarily summon another player to fight by your side. Less friendly and helpful players may decide to invade your game and seek to kill you.
I'm only a few hours into the game and I've already lost count of the many times I got killed. There's a well at the beginning of a game and some player left a note: "Try jumping". So I've spent the next five minutes trying to jump in there, which required quite a bit of effort and ended with me dying at the bottom of the damn thing. I don't know what I expected. A skeleton attacked me while I climbed up a steep cliff, I tried to fight the sucker off, got careless and fell to my death. No rails, no invisible walls to protect me. I got smashed to pulp by a minotaur. Got grilled by a dragon. Got trampled by a giant armored boar.
And every single time I had to fight my way back there, kill all the monsters again, re-gain every bit of progress. I can't remember the last time dying had felt so painful in an RPG. In most games you'd simply reload your savegame. Dark Souls autosaves. You die, the game gets saved. No quickload here. You spend half an hour sneaking past a dragon, surviving the effects of some nasty poison you caught from a plagued rat, only to get stomped by this asshole:
This bastard is incredibly fast and can about two-shot me. |
I may look retarded now, but I made that damn pig my bitch! |
I still fully expect to run into that impenetrable brick wall, where frustration gets so overwhelming, I just won't find the will to keep respawning until I figure out the right strategy to kill a boss, eliminate a huge amount of monsters or sneak past some deadly trap. I did need a break after the first few times I got my ass handed by some stupid minotaur. But for some fucked up reason, I keep coming back. I'm having fun! I can't really tell whether that's because or in spite of all the punishment. There's a constant sense of dread, I might run into an ambush or get killed by a trap at any moment and lose a lot of progress. It's a great adrenaline rush, which makes for a nice change from the cozy sense of security that comes with a quicksave button.
Things aren't going quite as well on the Bear front. She wanted the game, too. Controllers are flying through the living room. Cats have been knocked off the sofa by flying water bottles. Our living room is a scary, dangerous place right now. I'm offering my help (that co-op feature is there for a reason), but so far, the missus remains stubborn. Oh well.
-Cat
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