Starbound takes the Terraria formula and improves upon it in every aspect. It's full of stuff promised by No Man's Sky. It's also a bit of Metroid and a bit of 2D-Skyrim.
My life is happy, becaue I'm a gunslinging space raptor. I'm beaming down to a planet I've just discovered. I'm taking my engineer with me, who happens to be a green, bipedal cockatoo with a giant rocket launcher. I've also brought my argonian medic and a sniper, who happens to be a dragon. Thanks, Steam Workshop!
Space is dangerous. Bring friends. |
The world we're exploring is covered in eyeballs. There are giant eyeballs on the trees, tiny eyeball monsters are crawling around and curiously watching us and finally, we come across this mountain of eyeballs, which is too steep to climb. I try to dig into it and create an avalanche. Of eyeballs. I nearly drowned in this game before, got buried in sand, but this is new. We dig into the planet's surface until we reach its core, which is made entirely out of flesh. Ew.
You can harvest the eyes and turn them into furniture. |
There's also a race of space apes, who build depressing towns and even more depressing laboratories. Their Orwellian towns have cameras in every room, there are posters telling the citizens to 'OBEY!' and they all seem a bit paranoid when you speak to them. "Are you allowed to be here?" Meanwhile, the labs have all sorts of caged alien creatures and the place is full of computer terminals and brains in jars.
Not the happiest world we've encountered. |
Not every alien creature you bump into is friendly. In fact, most of them want to eat you in fun and creative ways. On top of that, many outposts have to deal with criminals, who abduct people and hold them hostage. You can lend a hand, rescue hostages, kill baddies, get rewards like tech upgrades and epic new gear and some NPCs will even ask to join your crew when you help them enough. Help a depressing space ape with a difficult quest and he might just become your new engineer! Use tech upgrades from reward bags to unlock wall jumps, dash moves or the ability to morph into a ball and fit into tight spaces like Samus Aran.
You can always start your own settlement on a planet if your ship gets too crowded. |
Dungeons can range from small, five minute affairs like the challenge rooms (e.g. you have one attempt to dodge the traps and kill the baddies to get your reward) to huge story-driven arenas full of monsters, hidden treasure and a super tough boss battle at the end. Unlike most other areas, these dungeons are hand-crafted and not random-generated. This hurts replayablility a bit, but gives them a coherent structure, which is often difficult with procedurally-generated stuff.
There's still plenty of dungeon-like open world action like this prison. |
I've seen reviews, which refer to this game as a 'Terraria clone' and talk about Starbound as though it was aping its 'big brother Terraria' and other such nonsense. Yes, of course the similarities are super obvious, but this game doesn't simply copy stuff to cash in on a successful formula. It takes everything you can find in Terraria and adds to it, expands it, adds depth and complexity. This makes the game better and even greater than the already amazing Terraria.
However, there is also a downside, which comes in the form of a much steeper learning curve. Important features such as harvesting rocket fuel, hiring crew members or upgrading your crafting stations aren't exactly self-explanatory and the game does a poor job at explaining its features to new players. This game probably isn't for you if you're not willing to make regular trips to the wiki. But if you're content-clear on Terraria or simply looking for a fun, vast game to keep you busy for dozens of hours, then Starbound is a great choice.
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