Sure, you can be a renegade and deviate from the popular cookie cutter setups, but if you want to get as far as everyone around you, it's always "farm item set X", "pick skill Y", do the exact same thing everyone else is doing. The game just isn't super complex. It doesn't have to be in order to be fun, of course. The very first Diablo is the very opposite of complex and is still a ton of fun to play today, especially when you up the visuals a notch:
Lots of people play Diablo 3 all night and day and they don't mind how Blizzard's way of "balancing" characters basically means making them so samey. Remember when agile characters still received higher evasion instead of armor? I don't like how they scrapped all that. Sure, it's easier to balance stuff when every class uses the same mechanics, but it's also lazy. I'm not saying that playing a Demon Hunter feels exactly like playing as a Barbarian, but at the end of the day I still just collect packs of monsters, spam some AoE, rinse, repeat. And the overall look and atmosphere... well, the expansion is alright, but I'm not a huge fan of that typical modern Blizzard look. Everything is soft and cartoony and stuff simply doesn't look anything like the previous games.
They went from gritty, tits out gore... |
...to soft, candy-coloured and fluffy. |
Tits, giant eyeballs, rivers of blood - home at last! |
Each class has a different affinity towards one or two of the three attributes. |
I don't usually play casty types. I tend to choose a sword over a staff, some heavy plate armor over a robe. But when I saw PoE's class system, I considered it a challenge. I didn't go for the Duelist or the Marauder and just started clubbing things. I chose the Witch. Ha!
My original plan was to steer her growth towards dexterity, hoping to ultimately unlock claws and some bonuses for dual-wielding them. I figured there probably weren't an awful lot of Witches out there going full wolverine.
Then I looted a skill gem, which turned my slain enemies into zombies. This changed everything. You see, you don't unlock new spells and skills by leveling up - you loot them. Skills are coloured gems, which go into slots on your weapons and armor. Found a fireball gem? Go put it in a matching socket on one of your worn items and now you get to throw fireballs! Whether you're any good at it depends on the passive skills you choose to unlock as you level up. Skills also require certain base stats - if your hero is dumber than a brick, his intelligence stat may prohibit him from using the fireball gem at all. A smart character may not be able to use that sneaky backstab skill gem aimed towards dextrous heroes. You get the idea.
It all began with a single zombie. Now look what I did! |
Of course it's always more fun to do some of the killing in person, so I slotted a spell, which rains fire on my enemies for as long as I channel it. Which is nice and everything, but it also drains mana like fuck and forces you to stand still, channel your magic and do absolutely nothing else in the meanwhile. That's where support gems come in! These little bad boys change the way certain spells and skills work. So I went and turned my rain of fire into a totem. I just fart it out and it'll burn all my enemies for me, so I can move around, concentrate on other abilities and stop wasting mana.
But no matter how many pets you have - sometimes an enemy will get through them and hit you. And I really didn't want to be one of those fragile, robed spellcasters, who swing a little pixie stick for self-defense. So I branched out into strength, got myself some decent armor, a nice melee weapon and a shield. You can get pretty strong with melee weapons if you focus on the right passives. It helps when you find skill gems like 'lightning strike', which add elemental damage to your melee attack. Helps even more if you find a support gem, which causes the ability to strike three times with every attack. So now I was running around punching things alongside my army of pets and my toasty totem.
And I so love punching things with lightning! |
PoE offers an insane amount of flexibility when it comes to spells and skills. Don't like having to interrupt fighting in order to use a curse spell on an enemy? Put a 'Curse on Hit' on your spectral throw, fire a whole barrage of cursed weapons at the enemy hordes and mass-curse them whilst attacking them at the same time! Ran outta corpses to zombify during a boss battle? There's a spell that summons a bunch of dead bodies, I shit you not. Is your army of bone-boys too weak? Slap a melee bonus damage gem on them!
One of these players has been to the cash shop. Can you guess who? |
PoE also has the best, fairest, most satisfying Free2Play-model of any game, ever. You absolutely cannot spend money on anything other than decorative fluff. You can buy a cat. You can buy an alternative spell effect for your favourite ability. Buy a dance, a fiery particle effect for your weapon or even a whole set of decorative armor. None of that stuff makes you any stronger, better or otherwise more powerful. It just looks cool. The one tiny exception here is stash expansions, in case being able to store roughly half a million items isn't good enough for you and you need more space. Everything else in the shop is purely cosmetic. Though you can totally pay to win, if you so desire. Behold:
"Skill tree" |
I know there are free character planners out there and you only get so many viable options per class, but come on. This is not user friendly. This isn't fun. I don't want this game to be as primitive and dumbed down as certain mainstream titles tend to get nowadays, but I don't need my video games to require special college courses, either.
My other complaint lies with some lousy boss battles in the two final acts of the game. Look, I get it. Path of Exile is hard. It's not meant to be casual-friendly. It's supposed to appeal to core gamers and that's a good thing. But bosses, which fill up the entire screen with comically oversized, super-fast AoE attacks, turning the entire battle into some kind of bullet hell, aren't fun. That's not clever game design, this isn't challenging and it doesn't require any sort of skill. It's just cheap. My screen fills up with a ton of shit, which cannot possibly be dodged half of the time and kills me in one or two hits. People usually group up for these fights and hope they're not one of the poor suckers who end up dying. Because doing so removes 5 or even 10 percent of your experience towards the next level-up on the higher difficulty settings. If you can't find people to team up with, you may as well kiss all your experience points goodbye and cheese it by respawning and throwing yourself at the boss over and over again. And that sucks.
Oh, look! A portal full of tentacles! Glowy red things! A giant, moving circle of death! And everything can insta-kill me! Yaaaay! |
On the plus side, you don't really have to go back there and ever fight them again once they're dead, unless you're after their loot drops. There are treasure maps, daily quests and other such fun activities to keep you entertained, so it's not like you're forced to suffer through some of these battles again and again if you don't want to.
Now if you'll excuse me, I have a graveyard to decorate. Oh and here's how my witch plays:
-Cat
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