The original Alone in the Dark was released in 1992. I don't think I even had my own PC back then, so I never played it myself, but it's the first ever 3d survival horror game, which inspired games like Resident Evil. You took control of dapper 1920s detective Edward Carnby, who solved puzzles and fought Lovecraftian horrors using what's probably the least user-friendly control and menu system in gaming history. Being the skilled pugilist that he was, some baddies would simply succumb to Carnby's mighty fists, though tougher enemies required the use of bows, mirrors and other such helpful tools, as was explained in books scattered throughout the mansion. The whole thing was pretty clever, really.
Then came Atari and re-imagined the whole thing with their new game, Alone in the Dark: Illumination. Did they get it right? Well, let me put it this way: the game is a 4 player cooperative shooter, which requires you to utilize light sources in order to fight monsters. So not only did they turn a stricly solo survival horror franchise and turned it into a brainless multiplayer shooter, but they also changed it from 'Alone in the Dark' to what's technically together in the light.
The game plays and feels like an early alpha, but this thing isn't Free2Play, it's no early access title - it's supposed to be a release version, which costs a whopping 30 Dollars on Steam. Then you fire that baby up and there's not even an intro. Start the game with one of the 4 playable characters (and only one, as this game has an average daily player count of 4, with an all-time maximum peak of 36.) and you're greeted by a basic text box.
Fresh corpse in a completely abandoned city, because fuck consistency with the story. |
You get a text popup like this at the beginning of every level. That's all the plot there is. |
The story describes some greedy corporation, which creates hybrids made of humans and Old Ones and other such crazy nonsense, but you never bump into any of these guys, there's not a trace of said corporation or their badguy CEO. Just the ever same five or so different monsters attacking over and over.
That's really all there is. You walk from one of the whopping 12 levels to the next, collect batteries to power up some stupid generator, shoot monsters and read text boxes. No puzzles, no secret strategies to killing certain monsters, no nothing. This thing is little more than a skeleton, a concept of a game. And it's so hilariously broken... look, even if you don't speak English, check out this section of my video review.
This thing is about the size of a dvd, but you can only carry half of it. |
First of all, the part about him being the son of some religious leaders was so awful, they didn't even bother translate that bit on the official German website for this game. Seriously, you can switch the language on that page and that part simply disappears completely! Oh and that part about him being an amazing healer and what have you? Yeah, the priest doesn't heal shit. He gets three abilities, all of which kill enemies with light. They're all more or less the same thing with slightly different visual FX and there's no fucking healing. Heck, there's no character synergy at all.
But here's the best part: The website introduces the Hunter character as Theodore Carnby, grandson of the original game's Edward Carnby. Now if you dig through the games localization, you'll find a little diary, which explains that Ed and Ted Carndby are supposed to be the same fucking person! Adding the T in front of his name was Carnby's elaborate ruse to hide the fact that he does not fucking age. Yeah, I'm sure he'd totally get away with that clever trick in the real world! Why would they even add such a completely ridiculousy and unnecessary "plot twist"?
I could go on and on and on about how Atari are trying to milk a once popular franchise with a half-assed, unfinished husk of a game, but guess what? I already did, I got decent money for the job and enough extra work to keep me going for a while. Heck, by the end of next week I will have made more money within a single week doing what I actually like (reviewing fucking games, WOO!) than what I used to make in a month with my old news job at the old publisher. Give it another week or two like that and not only will I have a decent rainy day fund (you must have one of those as a freelancer!), but I can also get that GTX 980 to go with my recent CPU upgrade.
My Warframe video review is approaching 50k hits and I've been offered to write a little guide that covers the basics for complete newcomers for a bit of extra money on the side. Basically, it'll be a little bit like this, but for money:
It's 32 degrees centigrade outside and apparently it's the hottest day in the UK since 2006. Being from Germany, I really don't find this particularly "hot" British summer all that unpleasant, but some of our pets aren't dealing with it so well:
It may be time to get him a bigger water bowl. |
Life is good. Being forced to look around for more work after severing ties with the old magazine turned out to be really helpful. I've got stuff to do and there's money in the bank. The real challenge will be to actually keep most of the money there. Being self-employed is all about discipline. Get to work without anyone telling you to do so. Meet deadlines. Don't spend everything over night during those rare moments where you have a bit of money on the side. But I suppose we all get older, wiser, learn a couple new things from experience. Sometimes when I'm tired in the morning, I actually sit down to pee. Unless I wake up with a huge boner, of course. In case of which I just stand in front of the bath, hands-free and everything, because those wall tiles are super easy to rinse and I'm a grown-up, so YOU CAN'T TELL ME HOW TO LIVE MY LIFE!
-Cat
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